Illuvium Gameplay Reveal Trailer

First Cinematic Gameplay Reveal Trailer for Illuvium where I served as both Art Director and hands-on CGI Artist.

The primary challenge was maintaining absolute visual cohesion across a hybrid pipeline.
While our outsource partners handled a portion of the UE5 sequences, Grant Warwick and I stayed in the trenches to execute the hero shots ourselves, bouncing between offline V-Ray renders and real-time UE5 setups.

We also directed and recorded the gameplay segments in-engine, ensuring the transition from cinematic to play felt seamless. The whole thing was brought together in a final edit and color grade to make sure that whether it was rendered or real-time, every frame hit that same high-end master quality.

Huge kudos to the whole Illuvium team!